Application (Crosscheck)
May. 8th, 2016 11:34 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
♚ OOC
Name: Fritz
Age: 21
Contact:
ThePeacock
Character In-game: N/A
♛ IC
Name: Patricia Watson, alias: Peacock
Canon: Skullgirls
Canon Point: Right at the end of her story mode, during the fight with Black Dahlia
Age: 13
Gender: Female
Species: Human (Cyborg)
Appearance: Character Reference Sheet
History/Background: Skullgirls Wiki Link
More information (compiled from story modes and official sources):
Patricia Watson was born to a poor family living in the city of Rommelgrad, outside the borders of the Canopy Kingdom, during a war which would all but remove her hometown from the map.
Rommelgrad lay in the center of “No Man’s Land", which would, in Peacock's short lifetime, be entirely decimated by the warring of larger kingdoms on every border. The prominent and powerful Canopy, Gigan, and Chess Kingdoms continually vied for control of every piece of territory their armies could keep, using the central lands of No Man's Land as a staging grounds for their larger battles and bombardments. Being under severe wartime stress, bleeding economically from tributes for protection, and ravaged by skirmishes along its borders, Rommelgrad experienced unprecedented disease and organized crime from the poverty and poor care within its besieged walls. In the chaos, Patricia's parents passed or evacuated the city, lost in the chaos of war and leaving their daughter in the ruins. She was thus left in the closest thing the city had to an orphanage, a former nobleman’s manor long deteriorated from disuse.
Within the orphanage, Patricia grew in relative safety for a time, sustained by those who could afford not only the means for both basic survival of the dozens of children kept in its care, but also sparse luxuries such as television and toys. The former, of course, would be what attract the girl most. For years, she spent her time between chores watching classic cartoons and the TV show Annie: Girl of the Stars, which allowed some lighthearted entertainment for the children.
Out of these peers, Patricia's primary contact and friend in Rommelgrad was Marie Korbel, with whom she formed a distinct bond. Marie’s caring instincts and maturity pinned her as an unofficial caretaker among the other kids, a task which Patricia both admired and imitated. So, she later worked alongside Marie to keep the other orphans safe and keep a general order among them. They even adopted matching maid outfits found within the former manor to show their unique standing within the orphanage.
While things began to look up for Patricia, with a new friend and enthralling hobby, slowly the situation of Rommelgrad deteriorated into pure anarchy. Major gangs began to seek out remaining people in the wartorn region to sell as slaves in the surounding kingdoms. Such was the fate which would ravage the orphanage. The orphans were captured and brought to the hideout of a Rommelgrad gang, funded by and partnered with the ruling Medici family of the Canopy kingdom. Shortly before the Medici purchased the children off the slavers, Patricia gained a reputation for rebelliousness and disobedience, stubbornly fueled by images of grandeur from episodes of corny television shows replaying in her mind.
The end result of her rebelliousness was a horrific mutilation leaving her blinded, crippled, and without most of her teeth. Here the story should have ended for Patricia, had her untimely death bleeding out in a ditch outside Canopy borders not been halted by a man in a white coat.
Dr. Avian was the head researcher of Canopy-based labs devoted to stopping an ever-powerful figure known as the Skullgirl from returning, an event which would mark the rise of the dead to kill and entrap the living. While Avian had saved Patricia from meeting her demise on that day, his motives could be argued as quite skewed; he transformed her crippled blank-slate of a corpse into a living weapon capable of stopping the Skullgirl and any other threats to the kingdom.
To ensure that Patricia would live through her horrendous injuries, Avian was moved to amputate her shattered arms and legs, instead making her every limb a versatile tool capable of outmaneuvering and destroying not only the Skullgirl, but the very heart which powered her. Her legs were replaced with mechanical prosthetics, capable of boosting her off the ground as well as sustaining incredible force with tough, rubber-like joints. Her arms were replaced with a parasite, a term for living beings which could give power to those they attached themselves to while feeding off of their bodies. This parasite, created in Avian’s lab and named Argus, was a volatile and dangerous being, providing all-seeing eyes and powerful weaponry. A second parasite, the Avery Unit, was added to Peacock, long before she even had the chance to adjust to her now unnatural body, let alone the Argus parasite. With the power to make even the most impossible of thoughts come true with careful concentration, the Avery Unit would allow Peacock the limitless power to bend reality itself. With the burden of these parasites placed upon such a young subject, Avian’s experiment was sure to fail; however, his desperation to find a proper repellent of the now-resurrected Skullgirl outweighed the horrifically high odds of failure.
Against all logic, Patricia flourished with her augmentations. She adapted to her body while still a child, moving naturally with little therapy. Her mind, already on the desperate edge of depression from what she had witnessed and experienced, imagined numerous childish and anthropomorphic friends helping her every step of the way. And, like some clichéd Saturday morning cartoon, those friends soon became real, not only to her, but to the baffled overseers of the lab. By the end of her testing, Peacock had not only overcome the strain of her parasites, but she attained the closest to mastery of them that any researcher had witnessed. The way she harnessed this power was unorthodox, making life for her nothing but an endless cartoon, using all of the powers at her disposal to focus on her important tasks: television watching and rowdy brawls.
The major disruption to Peacock’s leisurely life pastimes was the resurgence of the Skullgirl, forcing the cyborg to spring to action and save her new home from a similar fate to Rommelgrad. In the search for the mythical being of untold power, Peacock faced off against and defeated others searching for the Skull Heart for their own purposes and, more tragically, lost her new family at the Anti-Skullgirls Lab 8 in an ambush by the forces of the Skull Heart. Despite these difficulties, Peacock prevailed, even facing up against her old friend Marie, who had fallen for the Skull Heart’s power and became the new Skullgirl herself, and besting her in one last fight. With the Skull Heart destroyed and without a home to return to, Peacock devoted her powers to hunting down and destroying the gang responsible for her and Marie’s suffering, leading to an uncertain and violent future for this prized project.
Personality:
Patricia was raised with very little to go around for herself or her peers, and so she learned to take everything she can get her hands on. If anything from food to toys to money is offered to her, she will gladly snatch it up, holding no semblance of restraint when it comes to living the high life. While this factor primarily fuels a visibly greedy attitude, it also contributes to an astounding streak of laziness despite her fiery words. She is not afraid to enjoy every second of free time she can get, and will usually prefer an extra hour splaying out on a couch to watch reruns rather than doing something she could hold off, even if it would actually save her more work later down the line.
One noticeable side-effect of Patricia’s love of television is in her manner of speaking. Her Boston accent and old-style lingo are not at all indicative of Rommelgrad, as evidenced by Marie's proper speech. Most of Peacock’s mannerisms and speaking patterns are directly learned and imitated from television.
The only way Patricia would willingly perk up from a slothful stupor in front of the screen is through the promise of action and adventure. While she loves to watch television heroes do their work time and time again, she much prefers to live it, albeit in a much more ambiguously good fashion. Her spirit to get down to business defeating the villains of the world is admirable, but her tendency to pay no regard to anyone along the way is more than a little disconcerting. If someone has wronged Peacock personally, or anyone she even remotely related with, they can expect a rude awakening at the end of her slapstick machinations and unchecked violence.
The wicked to Peacock, of course, generally involves any person who contributes to a system of injustice and blatant exploitation of others. Starkly opposed to members of organized gangs, slave rings, and military personnel, as well as those who control them, Peacock will more than likely only target those who are obviously in the wrong. Lesser criminals, on the other hand, are often completely looked over by her. Most people, actually, are often bossed around and shrugged off by Peacock. Given a general smug attitude and a disdain for anyone who disagrees with her every word, becoming friends with this cyborg is more often than not a task of extreme patience.
Not the least of these reasons for difficulty communicating is Peacock’s somewhat twisted sense of humor. Raised on Tom and Jerry-esque slapstick violence, Patricia finds nothing funnier than the classical art of Schadenfreude. Anyone who has the mixed blessing of getting close to her will sporadically find themselves at the butt of many jokes that may or may not be truly funny, though certainly quite painful. More often than not, Peacock means no actual harm in these jokes (if she meant harm, she would make herself quite clear), and she often expects people to be able to suck it up and move past pain much like as easily as characters in her shows.
Even people who get close to Peacock will find themselves on a slippery edge. She is not afraid to turn on a former friend within seconds if they wrong her, and in fact can often bounce back from a betrayal with a smile and an incredibly violent send-off to the traitor. Only those who she holds in incredibly high regard will she find herself hesitant to leave, and she has been able to form unbreakable bonds bordering on dependencies with those who she gives value.
Ben “Big Band” Birdland is a major example of one of these people. Patricia sees him as a sort of father-figure in the Labs, often only sharing any major issues she may have with him on rare occasions. Even then, she still jokes with him and will not hesitate to blatantly disregard his advice if she so wills it. However, losing contact with Big Band would give her no one to speak levelly to, and would likely result in her closing up even more in response. Her relationship with the mother figure of the lab, an experiment named Ileum, is much the same way.
Marie Korbel, the new Skullgirl, is a mixed example of sorts. Peacock believes Marie had turned against her by making a wish to become the Skullgirl, and no matter how justified Marie’s wish may have been or how much Peacock agreed with her, she didn’t hesitate to stop Marie and even kill her to stop her power. Unlike most other people, however, Patricia felt an incredible guilt killing one of her only true friends, one that urges her to fulfill her promise of seeing Marie’s wish through, only without the evil of the Skullheart behind it all.
Then, of course, there is Peacock’s last group of friends, those being the ones she had made up on her own. Her cartoonish imaginary pals are the prime example of what she sees as a perfect group of friends; they all joke together, poke fun at each other, work together in perfect harmony, and most importantly, follow Peacock’s words to a T. They form a stereotypical gang of cartoonish goons to most, but to Peacock they form an irreplaceable family and prove that she would never stop believing and keeping her friends in existence. When stripped of her Avery unit, however, the choice would be taken out of her hands. Provided such a conclusion must be met, Peacock would still continue to believe that they are real, likely refusing to believe anyone who stands to the contrary.
On the opposite end of Peacock’s closest friends stand her worst enemies, the Medici Mafia which had spread its influence throughout the Canopy Kingdom like a cancer. The Medici were responsible for the enslavement of Marie, herself, and numerous other orphans from Rommelgrad, a crime which Peacock intends to repay fully in the blood of any involved. She has made clear her intentions to kill every last member of the Medici family, furthered by her final promise to Marie, and little will stand in the way of her doing just that.
Peacock’s brutality in regards to criminals like the Medici has earned her quite the renown in Canopy. She is enthusiastic and cheerful about defeating the world’s enemies to a level of nearly enjoying the gory mess which usually ensues. As it turns out, the sorts of injuries and hits that cartoon characters can take with little more than a silly noise and a rattling of their body is more likely to result in cracked limbs and bursting extremities, though that makes little difference to Patricia herself. These sorts of tendencies are luckily isolated in their extreme cases, but they all tie in with her somewhat sadistic personality as a whole.
Peacock’s disagreeable personality has led to severe clashes with authority figures, which only further flares her arrogant personality. She fosters an attitude of being the best at what she does, whether it’s memorizing television trivia or fighting. Anyone who disagrees with her or even shows the slightest hint of doing so will be met by her fiery distaste before long. Her arrogance often makes her ignore advice or possible ways of bettering herself, often for her own ironic detriment. True to this nature, she’s also one to not learn from her mistakes, continually running headlong into any obstacle in her course until it either budges or busts.
Other facets of Patricia’s personality prove more hidden and seldom-spoken, primarily any she thinks conveys weakness or simply isn’t grandiose enough to boast about. Primary upon this are her blurry repressed memories which haunt her whenever she has time to think. She doesn’t remember most of her past clearly, having forced the thoughts out of her head with as many distractions as possible. Whenever she is left with a moment to stop and think, however, she is often faced with snippets of her mutilation and life as a slave. As such, to prevent these thoughts from dredging from the murky waters of her psyche, Patricia will try to keep herself constantly active and always moving.
This tendency has led to her learning numerous hobbies in her time alone, from drawing her own fairly talented cartoons to tinkering with her own robotics to see how they tick. She has a surprising knowledge of whatever she takes an interest in, thanks to her usual way of taking any hobby and stretching it out to the fullest in order to distract herself for as long as possible, though these subjects are widely varied and sparsely retained fully thanks to her short attention span and impatience for meticulous details.
At the core of it all, Peacock is still quite a lot like any child her age should be. She is attached to how things are and is incredibly static to any outside forces. Any harmful change or threat of change in her constant figures in life or daily routine will be met by brash and loud protest by the cyborg, and she is often not one to think such reactionary impulses through far.
Skills/Abilities:
With the Argus parasite, Peacock possessed countless eyes which adorned her arms, an artificial tail, and the space around her. These eyes allowed her to see everything near her and keep track of any details of a combat environment which also serving the basic purpose of replacing her gouged-out eyes. The Argus system is also weaponized, allowing the numerous eyes to shoot laser beams from their pupils in a devastating attack.
The Avery System allowed Peacock to bend the rules of reality to her whim, which included making her imaginary friends real entities and creating portals leading to anywhere. Such portals were able to supply her with an endless arsenal of cartoonish weapons and objects that she could hurl at an enemy from afar. She could also teleport herself or other beings through them to retreat or close in on an enemy.
Outside of her parasites, she is quite a slippery and somewhat amusing target, with unorthodox movement and acrobatics to make her leap and bound around opponents unpredictably. Physically and up-close, Peacock is a vulnerable target, so she prefers to use impatient and inaccurate volleys of projectiles to simply overwhelm an enemy rather than anything up-close and personal or skillful and careful. She prefers explosives and bombs, loving to fire and forget her volatile weaponry at a foe without worrying for specifics. Her sharp bear trap-armed maw is an unexpected last line of defense, as are her prosthetic leg’s ability to boost and spring her away to safety should all else fail.
Magic Weapon: A chainsaw with a gothic design, it is equipped with a small steampunk engine that requires fire to function. Throwing in a lighted match is the easiest solution. In order to activate its magical ability, the engine must be running. Upon activation, the saw's teeth rises to dangerous temperatures which is indicated by ominous red smoke. Contact with the teeth will scald and tear apart its target. This weapon requires a heavy amount of mana to utilize and it is difficult to master. Drawbacks include scalding its own user.
Carrier: A small, fancily dressed Peacock, conveniently dressed to match its owner. An embodiment of Patricia’s imaginary friend, Avery is a loud and rowdy troublemaker, just like its boss. These similarities make the two impeccable partners in crime, constantly raring to jump into battle, with Avery more than happy to hand the cyborg any needed weapon or tool for the job. However, to others, Avery will either seem totally nonexistent or silent, only really responding to Peacock thanks to its imaginary background.
Sample:
A few peaceful days was already a stretch far too long for Peacock's antsy liking. She hadn't spent more than a couple of nights at her new home in the Republic of Blanc, yet she all but itched for some action. A fight, a smoke, a good show, really anything would do at this point. Sure, she should have counted her blessings, what with how she had been so mysteriously taken from a city that was best described as scummy to a republic that at least had a semblance of peace. But there was a limit to the amount of tranquility and quiet one girl could take before it just got plain droll. How could anyone ever live in a place like this!?
The redhead grumbled her complaints to no one in particular as she clambered down the streets of a bustling town center, her bumbling actions making her stick out like a sore thumb. As if anyone around wasn't already well aware of the presence of strange heroes! This cyborg walked like she just learned how yesterday, her feet heavily thudding against the floor and her arms held out stiffly to her sides, puffed out and unnatural in her posture to the point other had to clear the way for her path. Apparently this dump didn't even have the sleek sort of modern prosthetics Peacock had been so keen of, and learning how to move with such burdensome things like... elbows and knees and other vitally essential parts was proving to be a real pain in the old keester. What she wouldn't give for at least a little more freedom of movement!
Her new implanted eyes didn't make things any better, relocating her sight to her actual eye sockets and throwing the whole perspective deal she had grown used to straight out the window. She swore, someday she'd take herself apart to get it right! Obviously, the bozos here didn't have a clue what they were messing with when it came to robotics or even just fun.
Desperate for some sort of interest in her life, Peacock would stop in front of a marketplace, glower at the worker, and voice her all-important questions. First, as loud and brashly as she could, "Ya got any guns in this joint!?" All this earned was a stern denial based on 'permits'. Gah! How much more could these goons ruin!? "Ugh! Just put some smokes n' candy in the bag, n' maybe I'll look ovah this baloney!" Again, another mistaken question. Usually, Avian made all the cash, so Peacock didn't think she might actually need to earn her own money and pay for all this!
Storming out of her last failed storefront, the huffy cyborg stewed in her own resentment audibly as she made her way through the busy streets, rudely barreling through anyone who didn't move out of her way. "Bunch'a stiffs! Who'd'a thunk outta all places t' send lil' ol' me, it'd be some run-down, borin', awful dump!" One thing was for certain; Peacock certainly loved to complain, and she most definitely didn't care about who herd her ranting and raving through the city streets.
And just like some overdone plot straight from the Sunday morning funnies, Peacock's eyes locked to a bulletin board on the way back to her sudden, new home. Sure, it was mostly covered with odd jobs and quick, uninteresting money opportunities. However, the most important thing was a bit about the Noir Empire. Sure, this probably should have been common knowledge to a more alert and caring newcomer to the land, but... well, Peacock might as well have had her ears plugged whenever some unfamiliar dolt was rambling on about incredibly important information about her new, unheard of world.
Why didn't anyone tell her about this!? Or rather, why didn't anyone repeatedly tell her after she probably ignored the original 3 briefings on this? An entire empire full of goons to beat up? A war that gave her the chance to beat people up!? A wonderful world ripe for exploring and beating up fantastical creatures!? They didn't need to say more! Peacock all but ripped the professing bulletin off the board, laughing out in her own newfound, sadistic glee at the information she'd just gleamed. "Would'ya lookit that!?" She boasted haughtily, glancing to her empty shoulder and grinning at no one in particular. "Y'hear that, Avery? Look's like we're gettin' back in business!"
With no response from the imaginary bird, the redhead crumpled the paper in one robotic hand and began with a quick jump in her step, ready to face this new world, armed with exciting new knowledge and full of grand opportunity.
Name: Fritz
Age: 21
Contact:
Character In-game: N/A
♛ IC
Name: Patricia Watson, alias: Peacock
Canon: Skullgirls
Canon Point: Right at the end of her story mode, during the fight with Black Dahlia
Age: 13
Gender: Female
Species: Human (Cyborg)
Appearance: Character Reference Sheet
History/Background: Skullgirls Wiki Link
More information (compiled from story modes and official sources):
Patricia Watson was born to a poor family living in the city of Rommelgrad, outside the borders of the Canopy Kingdom, during a war which would all but remove her hometown from the map.
Rommelgrad lay in the center of “No Man’s Land", which would, in Peacock's short lifetime, be entirely decimated by the warring of larger kingdoms on every border. The prominent and powerful Canopy, Gigan, and Chess Kingdoms continually vied for control of every piece of territory their armies could keep, using the central lands of No Man's Land as a staging grounds for their larger battles and bombardments. Being under severe wartime stress, bleeding economically from tributes for protection, and ravaged by skirmishes along its borders, Rommelgrad experienced unprecedented disease and organized crime from the poverty and poor care within its besieged walls. In the chaos, Patricia's parents passed or evacuated the city, lost in the chaos of war and leaving their daughter in the ruins. She was thus left in the closest thing the city had to an orphanage, a former nobleman’s manor long deteriorated from disuse.
Within the orphanage, Patricia grew in relative safety for a time, sustained by those who could afford not only the means for both basic survival of the dozens of children kept in its care, but also sparse luxuries such as television and toys. The former, of course, would be what attract the girl most. For years, she spent her time between chores watching classic cartoons and the TV show Annie: Girl of the Stars, which allowed some lighthearted entertainment for the children.
Out of these peers, Patricia's primary contact and friend in Rommelgrad was Marie Korbel, with whom she formed a distinct bond. Marie’s caring instincts and maturity pinned her as an unofficial caretaker among the other kids, a task which Patricia both admired and imitated. So, she later worked alongside Marie to keep the other orphans safe and keep a general order among them. They even adopted matching maid outfits found within the former manor to show their unique standing within the orphanage.
While things began to look up for Patricia, with a new friend and enthralling hobby, slowly the situation of Rommelgrad deteriorated into pure anarchy. Major gangs began to seek out remaining people in the wartorn region to sell as slaves in the surounding kingdoms. Such was the fate which would ravage the orphanage. The orphans were captured and brought to the hideout of a Rommelgrad gang, funded by and partnered with the ruling Medici family of the Canopy kingdom. Shortly before the Medici purchased the children off the slavers, Patricia gained a reputation for rebelliousness and disobedience, stubbornly fueled by images of grandeur from episodes of corny television shows replaying in her mind.
The end result of her rebelliousness was a horrific mutilation leaving her blinded, crippled, and without most of her teeth. Here the story should have ended for Patricia, had her untimely death bleeding out in a ditch outside Canopy borders not been halted by a man in a white coat.
Dr. Avian was the head researcher of Canopy-based labs devoted to stopping an ever-powerful figure known as the Skullgirl from returning, an event which would mark the rise of the dead to kill and entrap the living. While Avian had saved Patricia from meeting her demise on that day, his motives could be argued as quite skewed; he transformed her crippled blank-slate of a corpse into a living weapon capable of stopping the Skullgirl and any other threats to the kingdom.
To ensure that Patricia would live through her horrendous injuries, Avian was moved to amputate her shattered arms and legs, instead making her every limb a versatile tool capable of outmaneuvering and destroying not only the Skullgirl, but the very heart which powered her. Her legs were replaced with mechanical prosthetics, capable of boosting her off the ground as well as sustaining incredible force with tough, rubber-like joints. Her arms were replaced with a parasite, a term for living beings which could give power to those they attached themselves to while feeding off of their bodies. This parasite, created in Avian’s lab and named Argus, was a volatile and dangerous being, providing all-seeing eyes and powerful weaponry. A second parasite, the Avery Unit, was added to Peacock, long before she even had the chance to adjust to her now unnatural body, let alone the Argus parasite. With the power to make even the most impossible of thoughts come true with careful concentration, the Avery Unit would allow Peacock the limitless power to bend reality itself. With the burden of these parasites placed upon such a young subject, Avian’s experiment was sure to fail; however, his desperation to find a proper repellent of the now-resurrected Skullgirl outweighed the horrifically high odds of failure.
Against all logic, Patricia flourished with her augmentations. She adapted to her body while still a child, moving naturally with little therapy. Her mind, already on the desperate edge of depression from what she had witnessed and experienced, imagined numerous childish and anthropomorphic friends helping her every step of the way. And, like some clichéd Saturday morning cartoon, those friends soon became real, not only to her, but to the baffled overseers of the lab. By the end of her testing, Peacock had not only overcome the strain of her parasites, but she attained the closest to mastery of them that any researcher had witnessed. The way she harnessed this power was unorthodox, making life for her nothing but an endless cartoon, using all of the powers at her disposal to focus on her important tasks: television watching and rowdy brawls.
The major disruption to Peacock’s leisurely life pastimes was the resurgence of the Skullgirl, forcing the cyborg to spring to action and save her new home from a similar fate to Rommelgrad. In the search for the mythical being of untold power, Peacock faced off against and defeated others searching for the Skull Heart for their own purposes and, more tragically, lost her new family at the Anti-Skullgirls Lab 8 in an ambush by the forces of the Skull Heart. Despite these difficulties, Peacock prevailed, even facing up against her old friend Marie, who had fallen for the Skull Heart’s power and became the new Skullgirl herself, and besting her in one last fight. With the Skull Heart destroyed and without a home to return to, Peacock devoted her powers to hunting down and destroying the gang responsible for her and Marie’s suffering, leading to an uncertain and violent future for this prized project.
Personality:
Patricia was raised with very little to go around for herself or her peers, and so she learned to take everything she can get her hands on. If anything from food to toys to money is offered to her, she will gladly snatch it up, holding no semblance of restraint when it comes to living the high life. While this factor primarily fuels a visibly greedy attitude, it also contributes to an astounding streak of laziness despite her fiery words. She is not afraid to enjoy every second of free time she can get, and will usually prefer an extra hour splaying out on a couch to watch reruns rather than doing something she could hold off, even if it would actually save her more work later down the line.
One noticeable side-effect of Patricia’s love of television is in her manner of speaking. Her Boston accent and old-style lingo are not at all indicative of Rommelgrad, as evidenced by Marie's proper speech. Most of Peacock’s mannerisms and speaking patterns are directly learned and imitated from television.
The only way Patricia would willingly perk up from a slothful stupor in front of the screen is through the promise of action and adventure. While she loves to watch television heroes do their work time and time again, she much prefers to live it, albeit in a much more ambiguously good fashion. Her spirit to get down to business defeating the villains of the world is admirable, but her tendency to pay no regard to anyone along the way is more than a little disconcerting. If someone has wronged Peacock personally, or anyone she even remotely related with, they can expect a rude awakening at the end of her slapstick machinations and unchecked violence.
The wicked to Peacock, of course, generally involves any person who contributes to a system of injustice and blatant exploitation of others. Starkly opposed to members of organized gangs, slave rings, and military personnel, as well as those who control them, Peacock will more than likely only target those who are obviously in the wrong. Lesser criminals, on the other hand, are often completely looked over by her. Most people, actually, are often bossed around and shrugged off by Peacock. Given a general smug attitude and a disdain for anyone who disagrees with her every word, becoming friends with this cyborg is more often than not a task of extreme patience.
Not the least of these reasons for difficulty communicating is Peacock’s somewhat twisted sense of humor. Raised on Tom and Jerry-esque slapstick violence, Patricia finds nothing funnier than the classical art of Schadenfreude. Anyone who has the mixed blessing of getting close to her will sporadically find themselves at the butt of many jokes that may or may not be truly funny, though certainly quite painful. More often than not, Peacock means no actual harm in these jokes (if she meant harm, she would make herself quite clear), and she often expects people to be able to suck it up and move past pain much like as easily as characters in her shows.
Even people who get close to Peacock will find themselves on a slippery edge. She is not afraid to turn on a former friend within seconds if they wrong her, and in fact can often bounce back from a betrayal with a smile and an incredibly violent send-off to the traitor. Only those who she holds in incredibly high regard will she find herself hesitant to leave, and she has been able to form unbreakable bonds bordering on dependencies with those who she gives value.
Ben “Big Band” Birdland is a major example of one of these people. Patricia sees him as a sort of father-figure in the Labs, often only sharing any major issues she may have with him on rare occasions. Even then, she still jokes with him and will not hesitate to blatantly disregard his advice if she so wills it. However, losing contact with Big Band would give her no one to speak levelly to, and would likely result in her closing up even more in response. Her relationship with the mother figure of the lab, an experiment named Ileum, is much the same way.
Marie Korbel, the new Skullgirl, is a mixed example of sorts. Peacock believes Marie had turned against her by making a wish to become the Skullgirl, and no matter how justified Marie’s wish may have been or how much Peacock agreed with her, she didn’t hesitate to stop Marie and even kill her to stop her power. Unlike most other people, however, Patricia felt an incredible guilt killing one of her only true friends, one that urges her to fulfill her promise of seeing Marie’s wish through, only without the evil of the Skullheart behind it all.
Then, of course, there is Peacock’s last group of friends, those being the ones she had made up on her own. Her cartoonish imaginary pals are the prime example of what she sees as a perfect group of friends; they all joke together, poke fun at each other, work together in perfect harmony, and most importantly, follow Peacock’s words to a T. They form a stereotypical gang of cartoonish goons to most, but to Peacock they form an irreplaceable family and prove that she would never stop believing and keeping her friends in existence. When stripped of her Avery unit, however, the choice would be taken out of her hands. Provided such a conclusion must be met, Peacock would still continue to believe that they are real, likely refusing to believe anyone who stands to the contrary.
On the opposite end of Peacock’s closest friends stand her worst enemies, the Medici Mafia which had spread its influence throughout the Canopy Kingdom like a cancer. The Medici were responsible for the enslavement of Marie, herself, and numerous other orphans from Rommelgrad, a crime which Peacock intends to repay fully in the blood of any involved. She has made clear her intentions to kill every last member of the Medici family, furthered by her final promise to Marie, and little will stand in the way of her doing just that.
Peacock’s brutality in regards to criminals like the Medici has earned her quite the renown in Canopy. She is enthusiastic and cheerful about defeating the world’s enemies to a level of nearly enjoying the gory mess which usually ensues. As it turns out, the sorts of injuries and hits that cartoon characters can take with little more than a silly noise and a rattling of their body is more likely to result in cracked limbs and bursting extremities, though that makes little difference to Patricia herself. These sorts of tendencies are luckily isolated in their extreme cases, but they all tie in with her somewhat sadistic personality as a whole.
Peacock’s disagreeable personality has led to severe clashes with authority figures, which only further flares her arrogant personality. She fosters an attitude of being the best at what she does, whether it’s memorizing television trivia or fighting. Anyone who disagrees with her or even shows the slightest hint of doing so will be met by her fiery distaste before long. Her arrogance often makes her ignore advice or possible ways of bettering herself, often for her own ironic detriment. True to this nature, she’s also one to not learn from her mistakes, continually running headlong into any obstacle in her course until it either budges or busts.
Other facets of Patricia’s personality prove more hidden and seldom-spoken, primarily any she thinks conveys weakness or simply isn’t grandiose enough to boast about. Primary upon this are her blurry repressed memories which haunt her whenever she has time to think. She doesn’t remember most of her past clearly, having forced the thoughts out of her head with as many distractions as possible. Whenever she is left with a moment to stop and think, however, she is often faced with snippets of her mutilation and life as a slave. As such, to prevent these thoughts from dredging from the murky waters of her psyche, Patricia will try to keep herself constantly active and always moving.
This tendency has led to her learning numerous hobbies in her time alone, from drawing her own fairly talented cartoons to tinkering with her own robotics to see how they tick. She has a surprising knowledge of whatever she takes an interest in, thanks to her usual way of taking any hobby and stretching it out to the fullest in order to distract herself for as long as possible, though these subjects are widely varied and sparsely retained fully thanks to her short attention span and impatience for meticulous details.
At the core of it all, Peacock is still quite a lot like any child her age should be. She is attached to how things are and is incredibly static to any outside forces. Any harmful change or threat of change in her constant figures in life or daily routine will be met by brash and loud protest by the cyborg, and she is often not one to think such reactionary impulses through far.
Skills/Abilities:
With the Argus parasite, Peacock possessed countless eyes which adorned her arms, an artificial tail, and the space around her. These eyes allowed her to see everything near her and keep track of any details of a combat environment which also serving the basic purpose of replacing her gouged-out eyes. The Argus system is also weaponized, allowing the numerous eyes to shoot laser beams from their pupils in a devastating attack.
The Avery System allowed Peacock to bend the rules of reality to her whim, which included making her imaginary friends real entities and creating portals leading to anywhere. Such portals were able to supply her with an endless arsenal of cartoonish weapons and objects that she could hurl at an enemy from afar. She could also teleport herself or other beings through them to retreat or close in on an enemy.
Outside of her parasites, she is quite a slippery and somewhat amusing target, with unorthodox movement and acrobatics to make her leap and bound around opponents unpredictably. Physically and up-close, Peacock is a vulnerable target, so she prefers to use impatient and inaccurate volleys of projectiles to simply overwhelm an enemy rather than anything up-close and personal or skillful and careful. She prefers explosives and bombs, loving to fire and forget her volatile weaponry at a foe without worrying for specifics. Her sharp bear trap-armed maw is an unexpected last line of defense, as are her prosthetic leg’s ability to boost and spring her away to safety should all else fail.
Magic Weapon: A chainsaw with a gothic design, it is equipped with a small steampunk engine that requires fire to function. Throwing in a lighted match is the easiest solution. In order to activate its magical ability, the engine must be running. Upon activation, the saw's teeth rises to dangerous temperatures which is indicated by ominous red smoke. Contact with the teeth will scald and tear apart its target. This weapon requires a heavy amount of mana to utilize and it is difficult to master. Drawbacks include scalding its own user.
Carrier: A small, fancily dressed Peacock, conveniently dressed to match its owner. An embodiment of Patricia’s imaginary friend, Avery is a loud and rowdy troublemaker, just like its boss. These similarities make the two impeccable partners in crime, constantly raring to jump into battle, with Avery more than happy to hand the cyborg any needed weapon or tool for the job. However, to others, Avery will either seem totally nonexistent or silent, only really responding to Peacock thanks to its imaginary background.
Sample:
A few peaceful days was already a stretch far too long for Peacock's antsy liking. She hadn't spent more than a couple of nights at her new home in the Republic of Blanc, yet she all but itched for some action. A fight, a smoke, a good show, really anything would do at this point. Sure, she should have counted her blessings, what with how she had been so mysteriously taken from a city that was best described as scummy to a republic that at least had a semblance of peace. But there was a limit to the amount of tranquility and quiet one girl could take before it just got plain droll. How could anyone ever live in a place like this!?
The redhead grumbled her complaints to no one in particular as she clambered down the streets of a bustling town center, her bumbling actions making her stick out like a sore thumb. As if anyone around wasn't already well aware of the presence of strange heroes! This cyborg walked like she just learned how yesterday, her feet heavily thudding against the floor and her arms held out stiffly to her sides, puffed out and unnatural in her posture to the point other had to clear the way for her path. Apparently this dump didn't even have the sleek sort of modern prosthetics Peacock had been so keen of, and learning how to move with such burdensome things like... elbows and knees and other vitally essential parts was proving to be a real pain in the old keester. What she wouldn't give for at least a little more freedom of movement!
Her new implanted eyes didn't make things any better, relocating her sight to her actual eye sockets and throwing the whole perspective deal she had grown used to straight out the window. She swore, someday she'd take herself apart to get it right! Obviously, the bozos here didn't have a clue what they were messing with when it came to robotics or even just fun.
Desperate for some sort of interest in her life, Peacock would stop in front of a marketplace, glower at the worker, and voice her all-important questions. First, as loud and brashly as she could, "Ya got any guns in this joint!?" All this earned was a stern denial based on 'permits'. Gah! How much more could these goons ruin!? "Ugh! Just put some smokes n' candy in the bag, n' maybe I'll look ovah this baloney!" Again, another mistaken question. Usually, Avian made all the cash, so Peacock didn't think she might actually need to earn her own money and pay for all this!
Storming out of her last failed storefront, the huffy cyborg stewed in her own resentment audibly as she made her way through the busy streets, rudely barreling through anyone who didn't move out of her way. "Bunch'a stiffs! Who'd'a thunk outta all places t' send lil' ol' me, it'd be some run-down, borin', awful dump!" One thing was for certain; Peacock certainly loved to complain, and she most definitely didn't care about who herd her ranting and raving through the city streets.
And just like some overdone plot straight from the Sunday morning funnies, Peacock's eyes locked to a bulletin board on the way back to her sudden, new home. Sure, it was mostly covered with odd jobs and quick, uninteresting money opportunities. However, the most important thing was a bit about the Noir Empire. Sure, this probably should have been common knowledge to a more alert and caring newcomer to the land, but... well, Peacock might as well have had her ears plugged whenever some unfamiliar dolt was rambling on about incredibly important information about her new, unheard of world.
Why didn't anyone tell her about this!? Or rather, why didn't anyone repeatedly tell her after she probably ignored the original 3 briefings on this? An entire empire full of goons to beat up? A war that gave her the chance to beat people up!? A wonderful world ripe for exploring and beating up fantastical creatures!? They didn't need to say more! Peacock all but ripped the professing bulletin off the board, laughing out in her own newfound, sadistic glee at the information she'd just gleamed. "Would'ya lookit that!?" She boasted haughtily, glancing to her empty shoulder and grinning at no one in particular. "Y'hear that, Avery? Look's like we're gettin' back in business!"
With no response from the imaginary bird, the redhead crumpled the paper in one robotic hand and began with a quick jump in her step, ready to face this new world, armed with exciting new knowledge and full of grand opportunity.